Here is part two of my Runescape social experiment analysis.
b. Quality of game
experience
The quality of a player’s game experience also greatly
influences their learning process in the game. If a player is
enjoying playing the game and is engaged, they will naturally gain knowledge
through their experiences of playing. If they are having
a positive experience, it will stimulate their desire for learning more about
the game. The learning process is being driven by the player’s
interest (Steinkuhler). Gee’s Principles of Learning are very applicable in this
aspect of the learning process in the game. A game that effectively
employs ideas like Codesign, Identity, or Manipulation and Distributed Knowledge
will surely incite a player’s desire to learn.
However, even if these principles of learning are used,
the social aspect of the game can create or destroy a player’s positive gaming
experience. The real-time interaction between players is a huge part
of this game, one that sets it apart from most videogames. Runescape is essentially its own world with its own set of societal
views. The commonly shared belief that the social treatment of a
player is determined by their status can really affect a novice’s playing
experience. Since new players are seen to have less worth to other
players, they are ignored or sometimes verbally abused, which can lead to
negative feelings. If playing the game is giving them bad feelings because
of other players and is no longer fun, they will probably not want to continue
or learn more about the game. The social treatment creates a negative gaming experience
which then makes the player want to stop playing, and stop learning.
The interesting part of this cause and effect chart is
that it does not only go in one direction. The judgmental
social treatment of novices creates both a negative gaming experience and an
inability to access information from other players, both of which hinder the
learning process. The flow of the cycle then overlaps itself. If a player is not learning as well as they could, whether it be because
of a lack of information from others or a poor experience, it creates an even
worse gaming experience. If the experience is worse, then the player won’t want to
learn, and if they don’t want to learn then their experience is worse. A never ending loop can be created, causing an infinitely poorer
learning process.
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